This is a measure of the quality of a promotion’s roster and is used to simulate the fans’ view of the fighters. The first of the big game-changing features to be announced is Competitive Credibility. This feature helps add to the overall realism of the engine. The controversy is mentioned during the commentary itself. Although infrequent, referees can now make controversial (or just flat-out wrong) decisions during a match primarily these revolve around too early or too late stoppages. One of the smaller of the huge number of improvements to the match engine is the addition of bad calls.
These are calculated by the computer and shown on screen (if awarded). For each show, whether human or AI controlled, there are potentially three awards that can be handed out Knock Out Of The Night, Submission Of The Night, and Fight Of The Night. To make the feature as easy to use as possible, there are various extras (like being able to apply the same custom settings to everyone, to save a default setting that will be applied to everyone who is added to the shortlist, etc) included. Once a fighter is added to the shortlist, nine tick boxes become available these allow the user to customise exactly how the shortlist should work for that specific fighter. The shortlist feature has had a complete overhaul for WMMA3, turning it into a very useful and user-friendly tool.
These matches are shown “live” as they happen, and use the same format and commentary as they would be if they were being held by the player’s own promotion therefore you can skip to the end, save reports, etc, just as you can do with your own fights. One of the most requested features from WMMA2 will make its debut in the new game, and that is the ability to watch matches that are being held on other promotion’s shows. World of Mixed Martial Arts 3 Features (enhancements from WMMA2)